Voidmind
Creature whose brain was partially removed by three Mind Flayers, who then
refilled its skull with Psionic Slime. The creature is now a slave for the Mind Flayers that created it, but still seems the same to those that knew it before
(MM3 p188)The base creature looks normal, except for 4 tiny holes in its skull (usually covered).
Template that can be added to any living Aberration, Animal, Dragon, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid, or Outsider whose size
is from Tiny to Huge.
Creature type is unchanged.
+4 improvement to Natural Armor
Darkvision 60’
Spell Resistance of 10 + HD
Usually Lawful Evil
Gains the following Feats: Alertness, Combat Reflexes, and Great Fortitude.
+4 Racial bonus on Bluff, Escape Artist, & Intimidate checks.
Str +4
Dex +2
Con +2
Int +2
Cha –2
Lvl +1
CR +3
Gains Damage Reduction 5 / magic
Immunity to Acid, Mind-affecting Effects, Ability Damage, Ability Drain, & Energy Drain.
Gain one 1d6 Tentacle attack with +5’ reach. Tentacle has Improved Grab (so it automatically starts a Grapple without provoking an Attack of Opportunity). It can grapple creatures up to its own size. The Voidmind has a +4 Racial bonus on Grapple checks. If the tentacle establishes a Hold, it Constricts for 1d6. The tentacle can act independently, so the Voidmind may make its other attacks normally while it Constricts.
Cone of Slime – Can shoot a 30’ Cone of Acid Slime, 1/day as a Standard Action. Does 1d6 per HD Acid damage (max 20d6) (Ref½) –and– if takes damage, receives a –2 penalty on Will saves & is Stunned for 1d4+1 rounds (FortNeg). DC is Constitution-base.
Mind Flayer Host – The three Mind Flayers that created the Voidmind have a bond with it:
- always know where it is and if it is hurt
- can use its senses as a Standard Action if it is within 5 miles
- can use Dominate Monster (no save) on it any range. While using this ability, the Mind Flayer can use its own Psionics through the Voidmind’s body.